
My preferred Spear pulls are the pull before the second boss (Ventunax) and a larger pull at the top of the stairs on the third boss' platform (Oryphion) but use them as planned out on your path! There is another one immediately on the right hand side after you land on the 3rd boss' platform (hiding behind a pillar).It's not worth backtracking to grab the other one as it wastes more time than it gains plan to only pick up the spear for the side you are using 2 are located on the left and right sides of the dungeon after the first boss.It will not work on bosses but works on all trash mobs even if they are normally not able to be stunned.
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There is no time limit for use after picking it up so feel free to save it till later in the dungeon. It will give you an extra action button that when used, will target an area and stun all enemies and increase their damage taken by 20% for 10 seconds. Spear of Destiny: Picked up from the corpse of a dead Kyrian (see photos below for reference). To prevent this, utilize line of sight to get them close to a wall and turn them around so their back is to it This makes them very prone to pulling other packs before you are ready.

See below for the other dangerous Stealthclaw locations. If you go to the right: There are 6 stealthed Forsworn Stealthclaws along the path right after the first boss. You have a few options with pathing here based on the route you are following as you can go left or right after the first boss both paths are similar to each other in appearance but have differences in mob type and count - for the most part the left path is the easier one based on the mobs and you don't often need more trash percentage than it already gives unless you are skipping a lot earlier or later in the dungeon. Rebellious Fist- interrupt - deals a high amount of magic damage to everyone within 30 yards - can be outranged as a last resort.Dark Lash- interrupt ( tank hit) - magic damage hit on the tank, not as high priority as most other interrupts but should be gotten with any free interrupts.

Burden of Knowledge- interrupt ( magic dispel)- if you don't kick it the healer can dispel the magic DoT it applies (since there are SO many kicks in this dungeon, this may free someone up for another interrupt somewhere more useful).Sweeping Blow - frontal cone ( tank) - face away from group.

